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The more character models in an area which can have AnimNode LOD disabled, the higher performance gain compared to having AnimNode LOD enabled. ![]() When a character is very far away and takes up a small portion of the whole screen to the point where animations wouldn’t be visually noticeable, the animations are disabled, improving game performance. Completed AnimNode LOD optimization, which we previously introduced in Console Dev Report #3. Optimized character animations to improve performance. While prone and moving into a position where the character shouldn’t be able to prone, the character will automatically change to crouched position. ![]() Modified conditions to prone, to prevent going prone on very rugged terrain. Vehicle tires will now be destroyed immediately when a vehicle explodes.
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